Friday, February 26, 2010

Let's Give Them Something To Talk About...

Updates:

Areas:
Work continues on the starting city of Caerleon. The eastern map is in its second draft, with a third draft coming to incorporate it better into the OL Map. The OL Map is also being revised. Our man Pmilk is currently building Cearleon (center). After that, Caerleon (southwest) - which will have the amphitheatre, inn, and outlying farm lands will be next.

Classes:
We have spent the majority of this week as a staff nailing down the exact progressions and builds for our many custom classes and 'capstone classes' (prestige classes that one can only take after level 7 and reaching a legacy score of 100 or more).

Legacy System GUI:

Legacy is meant to reflect RP skill, boldness, and in-world acclaim. To that end, we're working on an in game, custom gui player-to-player legacy granting system which will allow for RP that occurs while DM's aren't around to be rewarded all the same.

The general idea is this:

* Player A witnesses Player B doing some awesome RP.
* Player A targets Player B and uses either a context menu button or a wand or something on them. (I prefer the interface since the wand option shows them "casting" and this lets it be anonymous)
* Window pops up. Player A describes Player B's actions and chooses (the ticker box to choose isn't in the screenshot) whether it constitutes a Legacy gain or legacy loss(say, a knight lying through his teeth)
* It goes into a database queue system
* The next DM who logs on has the queue pop up (screen 2). They then click on a row, and approve or deny the request.
* If denied, it just goes into the log file and "disappears" until someone does a log audit.
* If approved, it goes into queue 2, where all unhandled awards are kept.
* The next time Player B logs in, they receive the award (or penalty, as the case may be)

This system will also incentivize the reporting of in game events to DMs - this way, DMs can remain informed in a timely fashion of events going on in game when they are not online. Lastly, it has the distinct advantage of not having to leave the game to report it on the forums. By remaining in game, it is much more likely to be reported.

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The obvious issue this system raises is abuse. But we have several security measures:

-First and foremost: DM APPROVAL IS NEEDED EVERY TIME. A recommendation for legacy addition or subtraction from a player will do nothing without approval of a DM.
-No reciprocal granting. If Player A grants a point, neither A nor B can grant points to each other for 7 days.
-Player A cannot grant a second point to anyone else while they have a request in the queue.
-Awards are progressive with the granter's current legacy, and regressive with the recipient's recent rewards and current legacy. (Translation: If you have a lot of legacy, and you give a recommendation, it is worth more. But if you have a lot of legacy, or if you receive more than 5 points in a week's time, and someone gives you a recommendation, it is worth less.)

While it's still being built, we're excited about it. Here's a few screens:




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