Tuesday, April 27, 2010
Blog integrated into site
Thanks to all who've followed this blog. You can now follow our progress by clicking on the news link at http://www.legacydarkage.com
Sunday, April 11, 2010
Preview Module is Out, It's Magical
Hey all.
So the preview module is up and running with magic and legacy systems all abuzz.
Take a run through when you get a chance. Gamespy, roleplay tab, Legacy:Dark Age of Britain - Preview.
Here's a screen of our magic system and legacy character sheets in action:
So the preview module is up and running with magic and legacy systems all abuzz.
Take a run through when you get a chance. Gamespy, roleplay tab, Legacy:Dark Age of Britain - Preview.
Here's a screen of our magic system and legacy character sheets in action:
Saturday, April 10, 2010
Johnny Autodownloader....
So wow. I just spent the last 6 hours in a crash course of how to get a nwn2 server up and running on a remote server and getting the autodownloader to function. With nwn2, Murphy's law is already in extreme effect, but this was simply ridiculous.
The net result however? The preview module is up and functioning with full auto download support. The fun times begin in this small sneak peek at things to come.
Weblink here
The net result however? The preview module is up and functioning with full auto download support. The fun times begin in this small sneak peek at things to come.
Weblink here
Wednesday, April 7, 2010
OL Map With Encounters (almost)
So we've got a version of ol map up and running with encounters, the encopunters do not move however. SOZ is written ground up for single player, so we've had to reconstruct something - a process that continues.
Nonetheless here's screens from the map for the preview module, which we hope to have up for multiplayer consumption (think of it as an alpha) this weekend.
Screens:
Full size screens here.
Nonetheless here's screens from the map for the preview module, which we hope to have up for multiplayer consumption (think of it as an alpha) this weekend.
Screens:
Full size screens here.
Sunday, April 4, 2010
Preview Module Building: Almost there........Almost there.........
So we're right on the cusp of releasing the preview module, we just need to get the overland map system straight, connect the transitions, and set the thing up for autodownload. Should be this week, just a question of how many days.
In the mean time, screens!
In the first, you'll see our armor movement speed reduction scripts at work:

(Full Size Screen Here). Any time you equip armor or dequip it, you'll know exactly what your armor speed reduction is just like you'll know your spell failure, etc.
In the second, you'll see our legacy character sheet in the right (with legacy score being reflected instead of alignment) and to the left you'll see the character's spell points (the pc in there is a warrior/knight, so no spell points for her).

Full size screen Here.
In the mean time, screens!
In the first, you'll see our armor movement speed reduction scripts at work:
(Full Size Screen Here). Any time you equip armor or dequip it, you'll know exactly what your armor speed reduction is just like you'll know your spell failure, etc.
In the second, you'll see our legacy character sheet in the right (with legacy score being reflected instead of alignment) and to the left you'll see the character's spell points (the pc in there is a warrior/knight, so no spell points for her).
Full size screen Here.
Thursday, April 1, 2010
[Insert April Fool's Joke Headline Here]
[April fool's joke here, something re: how we're cancelling development, or how we're changing themes to instead be a starcraft themed nw2 pw with all custom machinegun damage and regenerating space suit systems.]
[Funny mockup of proposed project]
[Sign off message]
[Funny mockup of proposed project]
[Sign off message]
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