We just keep on churning out better and better stuff.
Our resident Apep built us a handy dandy armor movement speed script that adds a much needed movement speed reduction based on armor type. Now those wearing heavy armor will experience a reduced speed compared to those wearing, medium, and again compared to those wearing light or none at all. You can check the system out
here, as apep put it on the vault for all to use.
We've also got the blueprint laid out for our fealty/vassalage system. This is potentially one of the coolest and most defining systems for our pw. PT is building it. Essentially, it will allow players to swear fealty to npc kings, swear fealty to eachother, own lands/holdings, and determine who these posessions will pass on to (a steward).
This will be based on legacy score. And this very much will be our way to drive guild/group RP and make a 'C&D' system that works and actually encourages/rewards/reinforces group RP. We'll announce more on this once we've built it and we know exactly what it does and doesn't do, but this should be pretty cool.
Also - we are quickly moving into the full blown 'content-generating' mode. We could use area and quest builders to help populate the world. For those of you excited about this project with such skills, the contribution of a single area or set of areas is helpful. We've used some prefabs where appropriate, but custom built stuff is always preferable. So send me a pm at legacydarkage.com if you're interested.