Friday, January 29, 2010

Tentative Wiki / Forum Banner.

So here's what our kind friend YMD whipped up for a web banner (see Above). We'll see if we put this on the forums or the wiki or both.

Death System

So we're finalizing the death system's implementation now, thanks to great work again by Tinygiant and Jitur, our two scripting gods.

How it works:

This system is straight from World of Charun (and is really just a modified version of what was on TFR).

The player has three chances to respawn before permadeath. So if you get 'killed' you don't die, instead it's treated in character as your pc having a close brush with death. We're talking about how to indicate this to the player, and whether to put certain rp spin on it (i.e. on last life do we tell your pc he's getting paranoid/losing it or some other kind of RP instruction, but I digress). Each time your pc dies, you must respawn and thereby lose one of your three 'respawns' or retire the pc. After respawning 3 times, the next time your pc dies, it's for good. Unlike Forgotten Realms, resurrection is an extremely profound/rare thing - so much so that there's an entire religion based on the only guy alleged to have done it (Mr. JC Carpenter). With this in mind, resurections will not be possible. "repawns" are not resurrections, rather it's treated as your character having survived a close brush with death.

Right now we are also working on granting a Legacy Point BONUS of 5 points after each respawn. The notion being that your guy has survived close brushes with death, he must be favored by the gods/god or at the very least one tough/mean sonofabitch. Either way, that's an increase to the mystique/respect (i.e. Legacy) of your character.

Saturday, January 23, 2010

65 Screenshots of Glory

Alright,

I've gone through most of the areas I think we'll be using and took some screens to show everyone the area design vibe we're going for (and thus the setting vibe). Some of these areas are pretty sweet.


Click here to see a gallery and browse for yourself.




































































































































Also, click here to see a prefab ringwalled fort/village we're using.